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http://www.manga.com
[Manga Entertainment website]
Astro Boy New Adventures
(Shin Tetsuwan Atom) - Volume 1
Created by Osamu Tezuka
Manga
Entertainment
U.S. release date (VHS): 28 May 2002
by John G.
Nettles
Is That a Gun in Your Pants? No, Really...
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Analyzing
pop culture is not a job for the faint of heart or the
thin-skinned, let
me tell you. On a good day, friends and loved
ones will express their
amazement that you watch TV or read
comic books for a living. On a bad
day, however, those same
people will hurl all manner of invective at you
because, well,
you watch TV or read comic books for a living. The
importance of
such things to the world at large can be a mighty hard sell.
I
mean, yes, we can say that Mickey Mouse cartoons represent
groundbreaking
achievements in filmmaking and the marriage of
the themes of children's
fantasy literature to the Surrealist
aesthetic, but at the same time,
we're waxing philosophical
about a castrato-voiced rat
wearing big yellow shoes.
Some days you've just gotta bite that bullet and
press on.
I say this because I'm about to argue the cultural
significance
of a cartoon about a robot boy with machine-guns in his
butt-cheeks.
The
last few years have been a boom for the Japanese animation
industry as
Americans have finally begun to embrace anime
in
unprecedented numbers. While overgrown kids my age may have
fond memories
of such early Japanese imports as Speed
Racer, Kimba the White Lion, and Battle of the
Planets,
such cartoons were never widely available -- my
wife, who grew up in
Detroit, recalls her hopeless childhood
crush on Racer X, but my
Florida-bred self never saw an episode
of Speed Racer
until I was in my 20s.
Today, my own children are eager acolytes in
the global
Pokemon cult and one can find scads of
merchandise for
Dragonball ZandMobile Suit
Gundam at Wal-Mart.
Moreover, the influence of anime on the current
generation of American cartoonists
has even penetrated Disney
Studios, much of whose The Lion
King was cribbed from
Kimba and whose Atlantis: The Lost Empire was, in
places, virtually
indistinguishable from Nippon Television
product.
So it seems
an opportune time for Manga Entertainment to haul
out perhaps its biggest
gun, 51 episodes of Shin Tetsuwan
Atom, the second
series, never before released in the U.S.,
starring Japan's most
iconographic superhero, Mighty Atom -- or
as he's known in America, Astro
Boy. You may not know him, but
you've seen him: shiny black spiky head,
black underwear, red
boots. Astro Boy.
Created in 1952 as a
comic-book by influential artist Osamu
Tezuka -- often called "the
Walt Disney of Japan" or simply
"the God of Manga" -- the
story of Astro Boy is at once a
fable about a young boy (albeit a robot
boy with nigh-unlimited
destructive power) attempting to find himself and
a cautionary
tale about the right and wrong uses of technology.
Like most Japanese popular culture of
the '50s, Tezuka's story
was born of the mixture of terror and awe that
followed the
atomic bombing of Hiroshima and Nagasaki, but where Toho
Studios
reacted by embodying Nature's vengeance in the nightmarish
bulk
of Godzilla, Tezuka's aim was to show that there was a positive
way
to embrace the Atomic Age. Thus, although his creation is a
robot who
frequently does battle with missiles, tanks, and
monsters, he is first and
foremost a boy with a good and open
heart, and therein lies his true
power.
Tezuka's vision was a wild success, and in 1963 became
a
long-running black-and-white cartoon series on Japanese TV.
Though
it was not the first anime, Tetsuwan
Atom
was the first to be internationally distributed, more or
less
establishing animation as both a viable industry and an art form
in
its own right in Japan, much as the adventures of Mickey Mouse
and
Superman did for American cartoons and comic books, respectively.
Despite his creation's
popularity, however, Tezuka was dissatisfied
with certain differences
between the animated version of Astro Boy
and his original concept, as
the cartoon focused primarily on
action and superheroics, elements Tezuka
felt were the least
important aspects of his story. In 1980, he was
approached to
produce a new series, this time in color, and he jumped at
the
opportunity to include those more philosophical elements the
earlier
series had ignored. So, expect this release to be the
subject of
contention among anime purists -- which
series is the
real Astro Boy?
The "new" adventures are
set in the year 2030, against a
backdrop of technological accomplishment
and social upheaval, as
new legislation has awarded equal rights to
robots, splitting
Earth's human population into contentious camps. The
Minister of
Science and Technology (for what we may assume is Japan,
though
all names here are Western) is one Dr. Boynton, a robotics
expert
so obsessed with creating a human-like battle robot that
he ignores his
son Toby, even when Toby suggests the answer to
Boynton's repeated
failure, creating a smaller boy-robot. About
a minute into the first
episode Toby is killed in a hovercar
accident, driving the half-mad
Boynton to fashion his new
prototype into Toby's likeness and program it
with his son's
personality.
This creates much dismay among Boynton's
colleagues, who believe
that a living weapon with titanic strength,
supersonic flight
capability, lasers in his fingers, and yes, twin
machine-guns
that telescope from his butt probably shouldn't be guided by
an
eight-year-old's questionable impulse control. Nonetheless,
Boynton
insists and is dismissed from his post. He and robo-Toby
go away together,
but it is not long before the volatile
perfectionist Boynton loses his
patience with his surrogate
son's inability to pass for human and rejects
him. Heartbroken,
Toby falls in with the cruel owner of a robot circus,
but is
rescued by the new Minister of Technology, Dr. Packadermus J.
Elephun
(yes, his nose is enormous), who becomes Toby's new
father-figure and
renames him Astro. Further adventures follow
Astro as he enrolls in school
and attempts to break through the
anti-robot prejudices of his classmates,
falls in love, and
continues to walk that tightrope between his function
as a piece
of ordnance and his real-boy programming -- hardware
versus
software.
The beauty of Tezuka's story is that is
resonates all over the
place -- it's basically a science-fiction retelling
of
Pinocchiocomplete with a Geppetto and a Stromboli,
but
with an anti-bigotry message that surprises because it is a
running
theme rather than an issue-of-the-week. And while other
attempts to handle
this theme -- Spielberg's A.I. springs
to mind -- seem
unable to do it with less than the heaviest of
hands, Astro
Boy keeps the level of whimsy high and piles
on the superheroics
at just the right time (when you hear the
opening tone of a synth leading
into the show's annoyingly catchy
theme song, you know it's time for Astro
to kick butt).
There are a few moments, however, that may prove
disturbing,
especially for kids. The death of Toby Boynton is the first
of
many tragedies here, and few punches are pulled -- I watched the
first
volume with my children and had a rough time explaining
the ill fate of
Astro's first love, a prototype little-girl robot
built to be a walking
bomb, to my five-year-old daughter. Still,
I'd much rather explain the
sad parts than have them edited out.
With America's growing (and
long overdue) acceptance of animation
as an art form for adults, the
release of Astro Boy New
Adventures in the United
States is a significant event, and
while the exploits of the shiny little
punk may lack the
hyperthyroid violence of Dragonball Z
or the insidious
marketability of Pokemon, they have
the inestimable virtues
of history and heart. For good or ill, we're all anime fans
now, primed for the good stuff, and this is
some of the best.
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